I've recently noticed a bit of a problem with the different languages, at least when using the command .lang/.language. There is no indication, or any way of knowing, outside of being told through RP that a character is using a language that you know, this isn't so bad, but the real problem is when a character is speaking a language that you -don't- know, as no text or anything appears. I noticed it recently when we were RPing and someone was speaking elven. I wasn't aware and was confused when another person was said, "are they a mute/did they forget how to speak?" when I was having a full blown conversation when them. Idk if there's a way around this, like somehow scrambling the text so something appears? Or maybe an emote appears for people that don't know the language? I'm not smart in that department, but it has been somewhat of a problem.
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Just saw this today, but I have noticed this does not occur in the plain old UO client run through the launcher with Razor/UOS. This might be a problem specific to UOS.
As for the languages, would it be possible to prefix the language being spoken rather than depending on hues?
Moved to Technical as this is likely a bug. 1) When any language you dont know is spoken, it should appear as gibberish, if it doesnt its a bug
2) When a language other than common is spoken it should appear as normal but in a set hue - It could do with a prefix adding eg [Drow] or {Orkish] etc to assist with knowing which language it is
It has also recently created an issue during a training match where some people were talking, and nobody else had any indication of speech before the attacks happened.